heruamon said:
It's interesting, since Capcom just announce Lost Planet 2, as a 360 exclusive...M$ must have paid ALOT of money to keep it so. The game pushed 1.84 million on the 360, vice 410k on the PS3...and given that it's reported that it normally cost 10% more to produce multi-platform...the exclusive tag on Lost Planet 2, is a real head scratcher, and it was quite a surprise. I looked over the Price article, but once again, he's got NO experience in multi-platform, so he's not a realistic source. Just like I wouldn't given much credence to Bungie saying, 360 is easiest to program for. After Insomniac's first multiplatform or 360 exclusive, I'll give his comments more credit. Also Kawata said it's not a nightmare, not that it is jsut as easy...not the same statements.
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Resident Evil 5 Producer Masachika Kawata has questioned the idea that developing a PlayStation 3 version of a multiplatform game is significantly harder than developing one for Xbox 360.
his response was:
"I haven't found it to be too tough."
and as for Ted Price not having any experience in Multi-platform..you cannot say that at all..why because you don't know that
for sure, just because you do not see a developer put out a game for a platform does not mean, they do not have Experience with the platform.
look at Valve's
Gabe Newell has he directly DEVELOPED FOR THE PS3?
does that mean he's not looked over the Hardware and gave his OPINION on development on the PS3
see what i mean...you cannot say 100% if the developer has no Experience unless he say's he has no experience with the platform
the fact that TED price was Q : about the xbox360 and he gave some insight about both platform's mean's he must know something's. about each Game system

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.








