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xcot said:
no its smart, where would the horror be if you could run while shooting your enemy? It takes a lot more bravery to be able to stand in front of your enemy.

Also, what kind of police run while shooting, they do actually stop then aim.

I don't get it. The aiming/movement restrictions in Resident Evil makes the game scarier? To be honest, it simply annoys the heck out of me, and makes me waste green herbs because the controls are so slow. Let me explain:

The thing is, Resident Evil is back to dual analog sticks. On the Wii, in Resident Evil 4, it was simple to shoot where you wanted to shoot, and you could defeat your enemy before he hits you, even when he changed direction at the last second (which happened quite a few times). Now, you were talking about realism just now, shouldn't you be able to react at the right moment when the enemy does something strange at the last second? Dual analog sticks restrict your quick time movement, which defeats the purpose of playing a game with skills. Even changing the aiming sensitivity barely does anything.

So you're saying that since you have to get hit, not because you suck, but because the controls are restricted, it should be normal and make the game more scary/realistic? That's just plain cheap.

Also, don't forget, games =/= real life. Why would someone try to recreate real life? The developers should use their imagination to create better gameplay mechanisms, not rely on real life physic laws and stuff.



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!