Sardauk on 25 February 2009
| Euphoria14 said: Also to add in another point. When you kill a locust and it falls down into debris, a door, etc... it is nothing close to what is shown in Killzone 2. WHen an enemy is killed a Killzone 2 and crashes into a door or debris, etc... it reacts to those obstacles in front of it. If you also pay attention to videos of Killzone 2 you will see that sometimes when a Helghast is shot and falling down they try to grab onto stuff to keep themselves up. Things like these are non-existant in Gears of War. These kinds of things also fall into the "Graphics" debate. I find it funny how it is always ignored and all people care about are textures. Once again, this is my opinion, but I am confident in saying my opinion is spot on. ![]() |
So it can imitate a bit what the Source engine can deliver from the physics side. Good point but no revolution here.
Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.








