By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Playing games means following certain rules. And with rules come constraints. Having said that, how do you design games based on powerful superhero characters such as Superman and Iron Man? They can fly. They're fast. They have some projectile-like powers (heat vision and unibeam). They're strong. They can take a BIG hit (so puny weapons won't do).

With Batman, I can imagine a stealth game like MGS or Splinter Cell coupled with some driving sections with the Batmobile. That would be a passable (and believable) game. But the aforementioned two, how do you do it without nerfing them?

Any thoughts?



Proud member of the Sonic Support Squad.