Cueil said:
I don't need to go look at a site that can be edited by anyone. I've been following the Cell since 2002. The processor is a monster at many things, but it was never build for gaming as it's primary idea. The SPE's all send and process data at different rates(fixed rates)... if you go and read up on some programmers talking about the difficulties of dealing with that fact you'd understand. I'm not trying to discredit the Cell, but people think it's the end all be all and it's not. It has many flaws that hold it back and Sony's implementation of it in the PS3 was half assed like most of what they did this gen. And the Cell in the PS3 inly has 6 SPEs for use for games. |
but it was never build for gaming as it's primary idea
what ever man
if you go and read up on some programmers talking about the difficulties of dealing with that fact you'd understand
which programmer's would that be huh?
And the Cell in the PS3 inly has 6 SPEs for use for games.
that depend's
that depend's on what you are wanting do do with Each core :
example Warhawk's developer stated this:
Incognito's talking about using Cell to render geometry:
4. What did you do on this game that you couldn’t do on another platform?
It’s hard to answer this and not sound like a gratuitous SONY sales pitch
Although I would say it’s the sum-total of all of our natural phenomenon in the game. Our clouds, procedural water, atmospheric scattering, terrain, etc. All of this stuff runs in parallel on all 7 SPUs simultaneously every frame – I’m still not sure if the game community is giving enough credit to just how fast the SPUs really are.
-dylan-jobe
once again..your a real funny guy

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.







