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Procrastinato said:
Cueil said:

SPE's are not cores... they are more like the ALUs in the PS2 than they are CPUs... they don't run at the same frequency as the PPC core does much less the rest of the SPEs.  That sentence made sense if you understood what I was talking about.  I'd salute your ignorance, but then again being interested in this type of thing isn't every ones forte and thus I let you off the hook.  The reason I go off like this is because of trying to understand their prefered console they spew out numbers that they hardly can grasp and past shit they find on google to their post to make it seem like they may know what they are talking about.

 

You do realize that any schmuck can look up the BS that you just spewed on wikipedia, and any other source, and you'll look like a fool, right?

If you're serious with your comments... you need some help... or maybe just some reading skills.

 

 

 I don't need to go look at a site that can be edited by anyone.  I've been following the Cell since 2002.  The processor is a monster at many things, but it was never build for gaming as it's primary idea.  The SPE's all send and process data at different rates(fixed rates)... if you go and read up on some programmers talking about the difficulties of dealing with that fact you'd understand.  I'm not trying to discredit the Cell, but people think it's the end all be all and it's not.  It has many flaws that hold it back and Sony's implementation of it in the PS3 was half assed like most of what they did this gen.  And the Cell in the PS3 inly has 6 SPEs for use for games.