Procrastinato said:
I don't get it. Carmack said that his engine is bound by having to cater to the lowest common denominator... i.e. the 360. You think he is arguing that the Cell is the same? He's talking about its being the same, as far as effective cross-platform development is concerned, which is totally true. He's not saying anything about the Xenon and Cell being on par. He's saying that he can't use any of the bonus speed of the Cell effectively, because he can't write to the metal of every chip his software runs on... My beer writes some pretty fancy code, so I say beer is right, and so is Carmack, and you've got what he's saying $#*-backwards.
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"Yeah, we’ve got a really good technical solution for that. Our current technology base is all built from the ground up to support this. And there is a little bit of least common denominator-ing, where usually the PS3 becomes the sticky point in terms of [being] a little bit slower on the graphics, you’ve got a little bit of less memory to deal with but a little bit more processing power. So you kind of have to balance the things between all of that. But our important fundamental decisions do have to be made around what’s going to work on the console, even though people with the very highest end PCs might have a system with a couple times the processing power of what a console has. We can’t do anything specifically focused towards that that would be in any way detrimental to the rest of the market."
Least isn't the same as lowest...








