| Procrastinato said: @NJ5 Anyone who uses most animation middleware packages, or physics middleware, etc. can and will use all 6 available SPEs (the 7ths is not usable by games). There's no reason not to. You just are going to have trouble using them all the time, because not all game tasks are covered by middleware, and not everything is embarrassingly parallel. Its not impossible to use them more, however -- as KZ2 demonstrates. Why they don't use 6 is beyond me... its possible that the graph is outdated, or that the other 2 SPEs are off doing something uninteresting in the background, but in real-time (like audio, or streaming work), and that they didn't care to show it on the graph. |
Actually, Killzone 2 developers (GG) decided to use all 6 SPEs at CERTAIN TIMES. Killzone 2 MOSTLY uses 2 to 3 SPEs. GG determined that it was better, for stable framerates, to use a MAX of 60% of 6 SPEs than a MAX of 100% of 4 SPEs. The only times that 60% of the 6 SPEs are used are in 32 player online with lots of explosions and gunfire and near the end of the SP campaign.







