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Cueil said:
haxxiy said:
Yeah, 165 million transistors, 1MB of cache and 3 cores are indeed very similar to 300 million transistors, 2,5MB of cache and 9 cores. That's why everybody uses X360 as cluster supercomputers like PS3.

No seriously, at its very best the X360's CPU is 3,2 GHz x 8 FLOPS/clock cycle (as any IBM PPE) x 3 cores = 76,2 GFLOPS of peak performance.

PS3 has nine cores (1 PPE, 8 SPEs) at 3.2 GHz which means 230,4 GFLOPS of peak performance or 179,2 in-game processing power avaliable.

Oh and btw the RSX is also a bit stronger than the Xenos (4 alus x 2 madds x 24 pipelines + 5 alus x 8 pipelines x 550 MHz = 255 GFLOPS verse 5 alus x 48 pipelines x 500 MHz = 240 GFLOPS)

X360 multiplats look better most of time because X360 has more memory avaliable (more memory = bigger textures and frame buffer) and PS3 is harder to work. Plus most PS3 multiplats do not even work with the whole Cell at all (only its single general purpose core).

Your haterboxes.

No one needs to read past your ignorant 9 core statement to know that you don't even have the slightest clue as to what you're talking about.  How about doing some research on the Cell before spewing out number some idiot post on the official PlayStation forums.  SPEs are not cores and they most certainly don't all run at 3.2 ghz the Cell is an asynchronous processor.  If your ignorance was any greater you would choke and die on it.  Multiplats look better on the 360 because the system was designed as a gaming platform first and formost and was build with developers wishes in mind.

 

A core is a functional unit in a processor capable of independent execution. Since each SPE contains a thread, by that definition, yes, they are separate cores, as is the X360's CPU, giving nine total cores, your moron xbot.

And the Cell features asynchronous direct memory acess to achieve cache coherency since the SPEs cache does not work on the conventional way ( they are not transparent to software nor contain hardware structures that predict which data to load).