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haxxiy said:
Yeah, 165 million transistors, 1MB of cache and 3 cores are indeed very similar to 300 million transistors, 2,5MB of cache and 9 cores. That's why everybody uses X360 as cluster supercomputers like PS3.

No seriously, at its very best the X360's CPU is 3,2 GHz x 8 FLOPS/clock cycle (as any IBM PPE) x 3 cores = 76,2 GFLOPS of peak performance.

PS3 has nine cores (1 PPE, 8 SPEs) at 3.2 GHz which means 230,4 GFLOPS of peak performance or 179,2 in-game processing power avaliable.

Oh and btw the RSX is also a bit stronger than the Xenos (4 alus x 2 madds x 24 pipelines + 5 alus x 8 pipelines x 550 MHz = 255 GFLOPS verse 5 alus x 48 pipelines x 500 MHz = 240 GFLOPS)

X360 multiplats look better most of time because X360 has more memory avaliable (more memory = bigger textures and frame buffer) and PS3 is harder to work. Plus most PS3 multiplats do not even work with the whole Cell at all (only its single general purpose core).

Your haterboxes.

If you must know,the CELL is not that great for games,but great for...what Sony was thinking it will be great for.

The CELL is hard/very hard to work with,depending on your studio development budget.

The CELL is more expensive to make that the 360 CPU.

The CELL,even if it was more powerfull than 360`s CPU,the ps3`s memory bandwidth will just hold the performance down (and it is holding the ps3 down,btw).

Now,you have to give it to MS...cheaper,very developer friendly (it`s a Pc actually),same as powerfull as the CELL...yup,bravo MS.