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Erik Aston said:
There has to be more story in TLoZ series. Hell, the plot in TP was on Mark of Kri level imo. If only they would give the game more depth, no one would say a word about freshening the series.

How can you possibly say having a "deep" story is more important than having fresh gameplay?

OoT was incredibly fresh. TP was a lot like OoT, except "easier," "more linear" and with a comparitively much more "deep" story.

Why did TP seem easier and more linear? Because we'd all played it before. OoT is easier and more linear the 6th time you beat it, too. So in fact, we can see that the problems of "easier," "more linear," and "not fresh" are one in the same. And what have ever-increasing plot elements (not to mention the growing scope and length of the game) done? Squat. People complained about MM, they complained more about WW, and they are complaining even more about TP. Freshness is everything.


As for the controls...1 to 1 sword wielding would probably fix the diffuculty setting s that people sometimes complain about. With better enemy AI, who's to say that having to wield a sword and finishing of the enemy will be easy? for instance, take the full body armor soldiers from TP, with their defence being good as is, do you think that it would be easy to effectively control the way Link wields the weapon? I'd say that it would take a long time for anyone to actually learn how to fight properly.

Oh. My. God. You think it would be a good thing to "[not be able] to effectively control the way Link weilds [his sword]" and to "take a long time for anyone to actually learn how to fight properly"? So basically, "difficult to master because it's difficult to learn"? W. T. F.

Yeah, I mean, while it'd be nice for it to recognize the direction fo our swing and everything, turning the sword fighting into ultra-realistic fights is kind of ridiculous.  We're going in the same direction that the reviewers of MP3 who said dual-analog was better because it was harder and less smooth are going.  You've got to balance immersion with playability.

While I certainly agree that freshness is the biggest necessary upgrade right now, it doesn't mean that they shouldn't also strive to improve the story and character development as well.  The way I see it, the only way a Zelda game will be able be better than OoT in the GREAT majority of opinions is to get about as close to perfection as you can in each category.  That is, freshness, story, art, bosses, battles, etc.