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Sardauk said:
Deneidez said:

Actually iterative development isn't best way to obtain good results. In this case the whole base of engine is done for quite different systems than X360 is. You will get best results with plan based development from the scratch with lots of time in development phase. Of course using some readily made engine is much cheaper than building one from the scratch and I am quite sure that in next gen we will see nothing but readily made engines as development costs are getting way too high. :)

IMO it is more true for PC, which is an open system, than console.

In the console world, I believe it is about mastering the architecture so why would starting from scratch give a better results when you already obtain a lot from the past ?

Uhm... Its just the opposite on PC that you are suggesting. You really don't have to care about optimizing every single thing on PC because eventually PC:s will be powerful enough to run code with no probs at all even if its not so optimized(Of course you should optimize critical points.). You are also skipping the part when you make the program first time for X360. If you make fully working program with no optimizations and then start to repair it, it will be like two times more work than making the program from the scratch properly. Of course everything you have made in the past is available for later projects, but thats after you have made them, and that will apply only for the platform you are using as for example I doubt that ps2 optimizations will work on X360 or PS3.