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Deneidez said:
Sardauk said:

Well that is new to me: the video gaming industry which generates more money than movies btw... is about .. ART ? Not money ?

On your remark about the """"outdated UR3""": We are not talking about fundamental science here.... iterative development are the best way to obtain a good results. Making a new big bang from scratch is expensive and generally not worth the investment, if you cannot recycle it later.

Actually iterative development isn't best way to obtain good results. In this case the whole base of engine is done for quite different systems than X360 is. You will get best results with plan based development from the scratch with lots of time in development phase. Of course using some readily made engine is much cheaper than building one from the scratch and I am quite sure that in next gen we will see nothing but readily made engines as development costs are getting way too high. :)

 

IMO it is more true for PC, which is an open system, than console.

In the console world, I believe it is about mastering the architecture so why would starting from scratch give a better results when you already obtain a lot from the past ?



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.