Bitmap Frogs said:
Massive use of blur. Kills the jaggies but stomps all over the fine detail. As for the rest, remember: the first flexible engine that was up and running and ready was Capcom's Framework. If I recall correctly, by the time Capcom released its first Framework game most devs were still using UE2.5 on the 360. |
The blur effect is only being used for the big explosions and the game is ultra sharp ALL THE TIME with no jaggie in sight. I see al the fine detail , in fact the texture work is phenomenal.







