KylieDog said:
The Tyrant in RE2 was shit, you escaped from him by walking (not even running) to the nearest door, and even on hardest difficulty you only need shoot him with a magnum twice in the final fight to get the rocket launcher thrown to you. In RE3 Nemesis was the one with the rocket launcher! He took a lot more shots to kill, and if you tried to run he would actually chase you from room to room.
RE3 has more replay value than any game of the series, -any-, the huge number of different routes and actions and various story scenes that differ each playthrough meant that you could play through multiple times and still get different shocks and story that you never saw before. |
It seems like one man`s crap is another man`s treasure. You like what I hate about RE 3, so there will be no convincing from either side.
What I dislike about Nemesis is that it was overdone. You could fight him like 8-10 times through the game without counting boss fights. He was a threat the 1st or 2nd encounters only. Do you think that a 200+ KG monter that gets pushed off a bridge by a 55 KG woman is a threat? He was so lame. Shoot some explosives he dies, push him off the bridge he is gone, enter the RCPD and he magically stops following you. Just exit the zone (usually 2 or 3 rooms) he patrols and he is gone. Also I don`t think the Magnum comparison is fair. There were 1 or 2 magnum clips thru the entire RE 2 and only Leon could equip it. In RE 3 I would make 48 magnum rounds plus the other 2 or 3 I found around. Fighting Nemesis was never a big deal considering how much ammo there was in the game or that the enviroment could do the dirty work (acid, explosives, light bulb, giant cannon). Also Nemesis encounters were not scary. Tyrant breaking a wall after you solve a puzzle that was scary. Tyrant breaking another wall on the opposite side from the room you just left him, that was really scary. Nemesis would announce his presence with STARS and give you enough time to exit the room.
I think the replay value you talk about is an illusion (my feelings, not saying you are blind). What I mean is there weren`t a lot of choices. There was always the bad choice and the good choice or the good and the best (run from Nemesis or kill him and get a item). The "routes" were really limited and most of them connected along the way. I can only think of the power plant and church. Also the random puzzles sucked for replays. There were like 5 different puzzles options and they really annoy me when I was just replaying the game for ranks or epilogue.
I agree that Code Veronica was no big deal either, but RE 3 was the crappier one. It was a main RE and much shorter than CV (at least the complete version). There are so many things that I hate about RE 3. They changed Jill to a slutty character, there were less bosses (Nemesis crap), ammo system was annoying, the choices weren`t really choices, the different routes just took you to a different starting place, there was no 2nd playable character (for more than 10 minutes), the mercenaries minigame was crap compared to Hunk in RE 2, the plot was chesier than ever (try to watch that crappy intro without laughing "the wheels of destiny begin to turn" ...) and there were only 2 lame endings.
Satan said:
"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."