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I don't think it works that neatly for game publishing, in that i don't think that a game's retail costs are often directly proportional to their development costs. You have budget games, of course, for all platforms, but a lot more goes into that $50 you're gonna pay for MadWorld than just development costs

 

Either way, applying that theory of thought, wouldn't we have paid $75 for GTAIV? It had an astronomical budget after all



Monster Hunter: pissing me off since 2010.