Louie said:
That's exactly what never happened to my girlfriend yet. For her a game has to involve social aspects to be worth playing. But she won't play more "traditional" games. I don't think moving upstream (Malstroms definition of it) means spending more time, it means spending more money and time on more traditional games. Edit: I'll put it that way. If you could rate games of a genre from 1-10 when it comes to how "hardcore" (you know what I mean) the game is my girlfriend always looks for games betwen 3-5 or so. And she never looks for a game that would score a 7 or higher. So basically she never moved upstream within that genre. She just became a more dedicated player because there are more interesting games that would get a 3-5 than some years ago.
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OK, did you even read anything else from Malstrom than the quoted paragraph? You are COMPLETELY misinterpreting him.
Even if you read the damn titles with the introductions, you should see how wrong you are:
The Industry enters into a 'false' paradise where technology, brand names, and formula games create an artificial context. This article is filled with analyst quotes predicting PS3 to be clearly dominant, the Wii ending up way last, and Malstrom laughing at them all.
Washing the Hardcore Away
As the Wii tidal waves keep slamming into the Industry, many 'hardcore' gamers are being swept out to sea. This article goes into how the 'Hardcore' are made and why they will go extinct. It also says why it is necessary and proper for these gamers to be made *gone*. Hasta la vista, hardcore.
The New World
Watch the Old World sink and a New World rise. See the future of gaming that Nintendo is aiming and details on the paradigm shift.
The articles keep going on with silly metaphores about how the "traditional hardcore" gamers are doomed, going to die, sink, or go insane, while the New Market is the new paradise, for "social gamers".
There is a paradigm shift, and while Nintendo is making higher tier games for their audience, they won't make traditional games for the "hardcore" audience
Old Market means: cinematic, story-orientated, violent games, that has a long learning curve, and you play them alone in a dark room.
New market means: social, light-hearted games with short learning curves, and with more connection to real life.
The "tiers" picture that you are referring to, only shows the traditional market, (obviously, since most of the new ones doesn't exist yet), and it is not a representation of Nintendo's strategy, it is supposed to show the difference between tiers, GENERALLY!
Also, how can you say that "She just became a more dedicated player" , but not more "hardcore"?
The many definitions of "hardcore" all revolve around being a dedicated, enthusiastic gamer.
What makes GTA IV more hardcore than The Sims 3?
They are both sandbox games in a large, open area, with similar amount of content. What makes one of them "lower tier"? Violence? LOL









