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This is actually some very big news. Emergent has been hard at work bringing their Gamebryo engine to the Wii. This no doubt took a huge amount of effort seeing that the Gamebryo engine was calling the more powerful next-gen platforms home. Now developers will have the Gamebryo engine at their hands to help ease development. Just to put this in perspective, Oblivion ran on a modified version of the Gamebryo engine.

Platform-specific optimizations

Gamebryo has been carefully optimized for each platform and incorporates special features designed specifically to enhance the target platform development experience.

Wii

  • Extensive rendering capabilities and integrations with key graphics tools, such as Max and Maya
  • Scene Designer layout tool that allows drag and drop placement of objects, lights, and cameras
  • An animation tool for mixing and matching animations and transitions
  • Built-in libraries (collision detection, portal system and application framework)

Xbox 360

  • VMX128 optimized matrix math routines.
  • Multithreaded operations
  • Memory management optimization
  • Task manager framework for easily harnessing the power of the multiple processors on Xbox 360.
  • Automatic generation of vertex and pixel shaders consistent with the Gamebryo multitexture pipeline.

PLAYSTATION 3

  • Memory management optimization
  • Cross-platform parallel task creation & issuing framework
  • Automatic generation of vertex and pixel shaders
  • In-console asset previews

PlayStation 2

  • Geometry compression with fast VU1 decompression.
  • VU1 hardware skinning.
  • Support for 4-bit palettized textures to maximize VRAM usage.

Xbox

  • Geometry compression.
  • SSE optimized math routines.
  • Pluggable memory framework for textures and vertex buffers.

 http://www.emergent.net/index.php/homepage/products-and-services/gamebryo/gamebryo-engine