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Khuutra said:
The_vagabond7 said:

Then I'm just going to claim powerstone is the winner and walk away.

 

Knowledge of the system is paramount, but if there is a deeper system then there is more to know thusly creating a larger gap. That is why your statement "The gap between great and good players will be roughly the same in both games." isn't really correct. Or on a technicality is correct. The gap may be the same, but the amount of knowledge, investment of time, and skill to create that gap will be drastically different.

If you want to claim Powerstone as the winner, you will ned to create a topic in which it is one of the games being discussed. This is not that topic.

Depth is not quality, but the argument can also be made that a knowledge of Brawl is just as hard to come by as one of Street Fighter, because thee are many more elements to it than the traditional ighter: each stage and its unique traits (layout, sometimes physics, interactive features), items and item physics and usage, priority of certain special moves over others, the way gravity affects each character differently, the inherently different scoring strategies for Stock matches versus Timed matches...

Even if you want to make the argument that depth is equivalent to quality, the answer to that question is not clear-cut, and the many, many, many different ways in which Brawl can be played only compounds that.

 

 

I do not believe depth = quality as an argument but I certainly feel that SFIV is the more technical of the 2 fighters. Having been a fighter fanatic for a long time now, I will acknowledge that I am slightly biased against the untraditional brawl, but the concept behind Brawl and SFIV is completely different.

Even if you add every single factor brawl has in fighting style, physic, mastery of characters, stages and items; the amount of thing you need to memorize to completely master the game is not a tenth what is needed to master SFIV. Where as brawl may asked an elite player to memorize the priorities of all items, games like SFIV (and Tekken / SCIV etc) demands a tournament level player to remember the priorities of every move in a character’s arsenal when compare to their opponent, what can override another move, what can counter another move, the specific frame advantage some move have either before or after an attack, which character has an inherent advantage / disadvantage over you and much much more before you can contemplate making your way to the top. 

Take Soul Calibur IV as an example. It is widely consider less technical than Namco’s other franchise Tekken and Capcom’s SFIV, yet fans of the series (myself included) will gather relevant data on frame rate for every character’s every move just to study frame advantage and that is only the FIRST thing you need to learn to be tournament worthy.

Brawl is no where near as technical as a traditional fighter, even the most un-technical of the crowd.