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The_vagabond7 said:
Khuutra said:

Depth is objective, but an oversimplification of one game obscures that. Brawl as a fighter is not especially deep, but it's also got a lot of depth for a plaformer - it's layered in many ways, and the absolute plumbs of its depth are murky and not well understood.

If you believe that then I think that shows this discussion is over.

 

Even assuming that Brawl is that simple (and it isn't, because it is not limited to the interaction between characters with other characters), it is only a discussion ender if depth is equivalent to quality.

And it isn't.