| The_vagabond7 said: Different stages does not equate depth. That's why you don't see all of the tourney smash players debating over the best way to deal with the treadmills on the pokemon level.
In any game if you want to see it's level of depth, find it's tourney community and watch what they are discussing. The smash world forums isn't talking about gravity effects, or scoring differences in stock vs timed (nobody plays timed competitive matches because it's just a game of "get a point RUN RUN RUN win"), item usage and the like. Hell the competive community disables half of the things discussed for their inherent flaws, and how it reduces the skill necessary to win. That's why brawl is a great party game, but not a great fighting game. |
What the smashworld forums talk about doesn't mean depth, because they do not exemplify all the depth of the game (nor did they of Melee). They play in such a way as to reduce Smash Bros. to a traditional fighter, whereby the effects of the stages and differing physics and items are removed. They actively cull away the depth of the game in several respects so that focus on one form of it is possible.
Generally, yes, the tournament fighters are where you go to look for depth in the system, but Smash Bros. is different in that the metagame actively ignores several mechanics of the Smash Bros. system.
The fact that the competitive players simplify things does notm ean that the depth isn't there. They just ignore it.







