| memory2zack said: I was talking mainly about the 3 discs instead of 1 (hardware limitation) or 4 (lack of resources) and the halved resolution during battles (a mix of all 3, mostly an engine issue though). SO4 seems not to have any backtracking, never played SO3 and never will. I find it ugly and the story is supposed to be bad with bad plot twists. Otherwise the long dungeons is typical of Tri-Ace. Both VP and SO series have that and I really like it tbh. I doubt they will ever change this to these 2 franchises since fans like that (I do at least). Making an awesome engine is far from easy and especially for japanese developers that started too late with HD development. It´s great leap from IU to SO4. I wasn´t expecting groundbreaking graphics anyway, none of their games have that. They manage to pull out the most of the hardware each generation and with a few expections they have succeeded.
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They've progressed a lot with the engine, IU went gold... 6-7 months before SO4?
Now let's hope SO4 sells well, with a mint engine ready Tri-Ace could pump out some nice games.








