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Khuutra said:
The_vagabond7 said:
Khuutra said:
The_vagabond7 said:
Arius Dion said:
To say Brawl is not deep is like denying the earth is round.

Unless there is something more than what the smash world forums show (which I frequent) then no, it's not deep. At least not compared to any other big fighting game franchise. That doesn't make it a bad game. Brawl is awesome. But it's just not a deep complex fighter.

The argument can be made that depth is not equivalent to quality.


If a genre that is based almost solely on competition, mastery of the systems in place, domination of those less skilled, isn't directly linked with depth, then what is? If the above are the goals of making a good fighting game, something competitive, then finding the right amount of depth and balance is the paramount goal. Convolution would be bad, but a lack of things to learn and master would be worse. Few would argue that Street fighter is convoluted for a fighting game.

Nothing, obviously. Brawl includes all of the things you said, and so does Street Fighter, but they are linked primarily to a player's knowledge of a system, not the depth of that system. The gap between great and good players will be roughly the same in both games.

One could make a capable argument that depth is not equivalent to quality. Fun is.

 

Then I'm just going to claim powerstone is the winner and walk away.

 

Knowledge of the system is paramount, but if there is a deeper system then there is more to know thusly creating a larger gap. That is why your statement  "The gap between great and good players will be roughly the same in both games." isn't really correct. Or on a technicality is correct. The gap may be the same, but the amount of knowledge, investment of time, and skill to create that gap will be drastically different.



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