The_vagabond7 said:
If a genre that is based almost solely on competition, mastery of the systems in place, domination of those less skilled, isn't directly linked with depth, then what is? If the above are the goals of making a good fighting game, something competitive, then finding the right amount of depth and balance is the paramount goal. Convolution would be bad, but a lack of things to learn and master would be worse. Few would argue that Street fighter is convoluted for a fighting game. |
Nothing, obviously. Brawl includes all of the things you said, and so does Street Fighter, but they are linked primarily to a player's knowledge of a system, not the depth of that system. The gap between great and good players will be roughly the same in both games.
One could make a capable argument that depth is not equivalent to quality. Fun is.







