The_vagabond7 on 20 February 2009
Khuutra said:
The argument can be made that depth is not equivalent to quality. |
If a genre that is based almost solely on competition, mastery of the systems in place, domination of those less skilled, isn't directly linked with depth, then what is? If the above are the goals of making a good fighting game, something competitive, then finding the right amount of depth and balance is the paramount goal. Convolution would be bad, but a lack of things to learn and master would be worse. Few would argue that Street fighter is convoluted for a fighting game.

You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.









