Shadowblind said:
Doubt it. Tri-Ace couldn't see all the problems with Til the End of Time either. The back tracking, painfully long dungeons, and consistently cheap boss battles couldn't have all been because of hardware limitations. The not fully optimized engine goes along with the idea they can't see crappy design decisions. Tri-Ace usually doesn't seem to see what they are making when they make it, which is sort of good, but can cause a world of bad.
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I was talking mainly about the 3 discs instead of 1 (hardware limitation) or 4 (lack of resources) and the halved resolution during battles (a mix of all 3, mostly an engine issue though). SO4 seems not to have any backtracking, never played SO3 and never will. I find it ugly and the story is supposed to be bad with bad plot twists. Otherwise the long dungeons is typical of Tri-Ace. Both VP and SO series have that and I really like it tbh. I doubt they will ever change this to these 2 franchises since fans like that (I do at least). Making an awesome engine is far from easy and especially for japanese developers that started too late with HD development. It´s great leap from IU to SO4. I wasn´t expecting groundbreaking graphics anyway, none of their games have that. They manage to pull out the most of the hardware each generation and with a few expections they have succeeded.







