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memory2zack said:
Riachu said:
Bitmap Frogs said:
Skeeuk said:
i dont like th idea of swapping disks when u want to backtrack after completing game..........worst still to install 3 disks on hd would be a pain..........that knocks out all the 20gig owners, coulldnt they chop they chop out the 45min cutscenes into smaller sgments? il still get this game as its looking to b a good game..........it just hasnt turned out as i expected..........i think microsoft rushd them to copmpltete this quickly so they can get it out in japan.

 

Microsoft isn't the publisher skeeuk, nor they have funded the game; they can't take those decisions. Why do you assume this is a result of Microsoft's wrongdoing and not of Tri-Ace running short on budget?

Actually, I think the problem is that tri-Ace can't tell when they made a questionable design decision.

 

I think it´s more matter of  resources and the limits of the hardware / not fully optimized engine.


Doubt it. Tri-Ace couldn't see all the problems with Til the End of Time either. The back tracking, painfully long dungeons, and consistently cheap boss battles couldn't have all been because of hardware limitations. The not fully optimized engine goes along with the idea they can't see crappy design decisions.


Tri-Ace usually doesn't seem to see what they are making when they make it, which is sort of good, but can cause a world of bad.

 

 



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.