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Brawl I only consider a half breed fighter. While it does have a degree of depth, it's nothing like Street fighter, Tekken, or the like. It lacks any subsystems, and after you've used a character for five minutes you know what he can do and the rest is just timing/spacing/priority of attacks. It's simplistic (even if raging brawl fans offer to kick my ass, it still is simplistic as far as fighting games go), albeit fun. Brawls big appeal is it's fan service, all the extras are essentially just there for Nintendo fans. That's great for a game, but it doesn't make any better of a fighting game.

SFIV also has online that works.

As much as I adore brawl, it's still not a deep, complex, precise fighter, Sora never intended it to be. It's a party fighter that some hyper competitive people have created a meta-game around. Strictly as a fighting game, SFIV is definitely a winner.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.