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Update 4 is out!

http://www.teamfortress.com/scoutupdate/egypt.htm

CP_Egypt
created by Sean ‘Heyo’ Cutino
A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.

CP_Fastlane update
Fastlane is an update to one of the first community maps we shipped. This release features a wide variety of changes, from spawn and capture timer tweaks, to geometry and art modifications, to exploit fixes.

 

Also, the achievement list now has the actual achievements list, if you wanna check them out - http://www.teamfortress.com/scoutupdate/energydrink.htm



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