DaSimkin said:
This is all false, well except maybe #3, why can't you hit the 1 and 2 buttons? And what game are you playing that requires it while using the wiimote as a pointer? A and B woork great but 1 and 2 are more for when playing NES games.. i think? The WIImote is better than the SIXXAXIS for many reasons, here are my top reasons: 1) You don't have to keep your hands within 3 inches of each other, you can place them any where you want (much more comfy) 2) It has two seperate sets of sensors with individual sensors (awesome for games like raving rabids!) 3) It doubles as a pointer device 4) Games that use the motion sensor actually work (not like Lair!) 5) the WII mote is far more durable. I have dropped my wii motes and sixxaxis a few times. no wii motes broken yet, twoo Sixxxis broken so far. (Not really designed to be dropped so i wouldn't say it's a fault of the sixxaxis.. i am surprised the wii motes didn't break really.). But they are both blu tooth. which is a bonus. What sony should do is make the WII mote work with the PS3. It should be trivial (they are both blu tooth capable) an this will help both companies against XBOX 360 (which does not support blu tooth.. why???).
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1. Not a big deal.
2. I assume you mean the nunchunk also has motion. That's true, but not many games take advantage of that, either. I think the next systems will use break-apart controllers because if you own a Wii you almost have to have GC or classic controllers to play all games. It evens out.
3. Pointer is another topic.
4. Lair has nothing to do with the quality of the controller. Have you played the game? How many times do I need to say this? Lair was bad, not the controller. I've already listed many great games based on the Sixaxis.
5. Stop dropping your controllers. I have had no problems with any of my controllers. My original PS1 controllers still work.







