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twesterm said:

 

Going above 30 on TV there's a slight difference, but there's no point in it being that the trade off totally isn't worth it.  Most games aren't going to notice the difference between a game that runs at 30fps on a TV and another that runs at 60fps on a TV.

Also, if you don't cap your framerate and you're running at lets say a nice 50-60fps and then it suddenly drops to something like 25 it is going to be painfulyl noticeable.  When you cap at 30, dipping down to 25 is absolutely no problem, but going from something like even 40 to 25 will be really noticeable and look and feel like ass.

So there are two reasons why having an uncapped fps on a TV is a bad idea:

  1. Most people aren't going to notice the difference between a smooth 30 and a smooth 60
  2. You're in a much higher danger of noticing frame rate drops.  It's much harder to maintain 50-60fps than it is 25-30fps.

The other reason you don't want to do this is because all that processing power it takes to maintain that really high framerate most people aren't going to notice could be much better spent on *anything* else. 

Would you rather have a feature that most people aren't going to notice or an extra explosion (random example) that everyone is going to notice?

...That... that was very informative. Thank you. I retract my prior statement.

I didn't realize that one could cap framerates in such a way. I don't know why it didn't occur to me.