SHMUPGurus said:
Don't forget the "bridge exploding" part. As we all know, it was pretty obvious that this part would lag though... But that's exactly the problem! I shouldn't be thinking about framedrops when I'm playing my HD console games, but console developers, especially 1st party ones, seem to have a certain will to try to compete with PC gaming or something (I could elaborate on that later)...
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I know you're stabing at crysis and while others have compared to it, I have not.
I'm not going to take the time to look through your post history to see if you even played the demo or beta, but when you play your screen shakes so much from a realistic standpoint that you can't even notice the drop while playing, and even if you somehow did is that 4 frames per second less which were on for a second, maybe two......really.....really honestly killing your entire gaming experience. That's like saying you bought grapejuice that is only 99 percent juice so its utter garbage.
I can say after playing through the beta that at least your multiplayer experience will be a constant 30 FPs or at least damn near close even with 3 or 4 explosions in the backround.
Has it really come down to the fact that someone has to nitpick through screen tests to find a flaw? Almost everygame has a drop in it somewhere, however because this is Killzone 2 "OMG THERE IS A DROP THIS GAME IS UTTER SHIT!"
CURRENTLY PLAYING: Warframe, Witcher 2








