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kylohk said:
If the costs of developing a Wii game are that much lower, the chance of your hardcore game failing is lower as well. Besides, continuing to make casual games isn't going to be less risky these days. The market is bound to become saturated, thus requiring those devs to try harder.

 

EA is def. at that point now. They know, and Sega do too, that the market is saturated in the same games.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.