FFXII battle system was real-time, not action nor turn-based. It´s dynamic is based on each character acting automatically. You could play it turn-based via pausing, but that was really bad. I didn´t like it personally for a FF title, because it was too automated, incomplete and atypical for a FF title. In FF you´re supposed to control 100% every party member.
FFXIII will have a dynamic turn-based system where you input commands for every unit, an upgrade of the ATB. Of course, SE could pull real-time, that would make FFXIII the first real-time (dynamic) turn-based RPG that I know







