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mitsuhide said:
@choir:
Do you know the PS3 is overly complicated?Only Ubi said this and said it very vocally but then said something else and then something else and where being 3faced but anyway Sony does give help if you having trouble deving for the PS3 they send a guy to your studios and he/she teaches you how to program the Cell fast and accurately basicly its a quick ticket to know how to dev the Cell by next year the difficulties will be gone because they learned how to dev it.

I admit that I know nothing about Sony's developer support, though I'm fairly sure all three major companies offer decent middleware and support for said middleware, but I believe that the Cell architechture is, at the very least, far less conventional than the 360's (the 360 being built primarily on PC hardware), and thus, for most developers has a steeper learning curve.  Considering the number of posts I've seen from Sony fans saying that the PS3 has yet to show it's true power, as the Cell is propriatery, etc. etc., I think, at least in the internet community, it's agreed upon that the PS3 is more difficult to develop for than the 360.  This also was initially shown in  the fact that straight ports from the 360 to the ps3 in first-gen fairly prominent titles sometimes took significant hits in fps, etc.  How far this development difficulty will take the ps3 is an issue of debate - is it actually hugely more powerful than the 360 and that power just hasn't been properly exploited yet?  There are some pretty legit arguments concerning memory bottlenecks in the architecture limiting its raw processing power, which would also make development for it more difficult.

 To be fair, the Wii isn't the easiest console to develop for, because the technology for motion control is so new.  This is at least part of why many 1st gen games had spotty motion detection.  There are a variety of middleware tools out to help make motion detection easier, but it's a work in progress.  I'd argue the difference between these two situations is that with the Wii it was rather difficult to avoid, because there was no easier alternative that provided the same functionality, whereas with the PS3, I believe there was.  Perhaps just my opinion, though.