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KLucifer said:
KylieDog said:
KZ2 isn't a good example seeing as it sacrifices fast responsive controls to achieve those visuals.

R1 vs R2 would have been better.

 

you must be kidding about the sacrificing fast responsive controls....it was purposefully done that way to add sense of weight...also to movement as well...nothing to do with sacrificing anything for visuals....

based on post history I'm going to go out on a limb and say it wasn't a joke.

Personally, I think it was done to increase accuracy in shooting as far as aiming goes.  It takes more subtle movements to aim.  Turning, I'll agree that weight is the reason.

Either way, those factors do not effect visuals at all.