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KLucifer said:
KylieDog said:
KZ2 isn't a good example seeing as it sacrifices fast responsive controls to achieve those visuals.

R1 vs R2 would have been better.

 

you must be kidding about the sacrificing fast responsive controls....it was purposefully done that way to add sense of weight...also to movement as well...nothing to do with sacrificing anything for visuals....

I'm fairly certain that games like Halo and Call of duty have created a sense of weight without sacrificing movement speed. In real life, you certainly would run slower if you're wearing heavy protective gear, but I doubt it'll have the same impact as you moving your head/arms/gun to your left or right. So no, it wasn't added for a sense of weight.

Anyway, I'm not sure what the article was trying to prove, I could have come up with better and more relevant examples (people have been saying R1 and R2, which is a big omission in my opinion).

Also, I'm fairly certain that the same can be said about the Wii and 360. I agree with Kantor, except:

"Yes, every console's graphics improve over time. I don't see why the PS3 needs an article or thread about it"

Finally, I disagree with the closing paragraph of the article, Uncharted is still the benchmark for the PS3, Killzone 2 might create a more gripping and immersive experience (and perhaps even be a better game), when Drake and Sev are standing still in game so that the only things that matter are lighting, draw distance and textures, I guarantee that Uncharted kills killzone 2 visually.