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Akvod said:

While I'm seeing Killzone 2 utilize the Sixaxis in creative ways (especially with sniping. As explosions will shake the Dualshoke 3, and in the process your aim will be off), for the most part I'm seeing the same gimmicky uses that I never use.

Does anyone think that Sony would have been better off spending whatever R&D money they used on the Sixaxis, and the money it costs to implement that feature for other things?

 

Wait, people actually believed Sony when they said that rumble and motion sensitivity didn't work together?

 

First off, controllers are only meant to rumble when there is something making noise or shockwaves around the character. If there is an explosion near your character, it makes sense for their aim to be off.

 

Second, unless you turn the rumble up to full, it does not have any effect on your aim. I know, because I have played many FPS's on the Wii.