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Final-Fan said:
shio, I was trying to give you the benefit of the doubt, but at this point you've just gone completely insane with your bolded, double-exclamation-point raving.

shio seems to be getting overly defensive at this point.  It is a shame, but this is why I am feeling the conversation is over.  I was looking at what drives the industry and growth, and shio goes off and rants about, "BUT PCs HAVE GOOD INDIE DESIGNS! Doesn't matter how well they sell, but they are good!"  At this point, it becomes two conversations, and is pretty much over.

Let me go on the records to say sales are not always a measure of quality.  However, they do show what kind of funding future projects will get, and if they are able to justify sufficient funding to make them be considered AAA.  A good, low budget game can come about.  I just finished with Miner: Dig Deep.  That is a low budget (200 Credit) XBox 360 Community game.  It has very low production budget, and is low production in visuals and sound.  Does the job, and is addictive.  Can't see it being worth more than that.  It has the same roughness that indie titles usuall do.  Oh yes, and the QA is a bit off.  The game has bugs and glitches.  As I got all the equipment and still continued to play, around 1400 meters down, the game froze up on me.  High production catches this.

Of course, you get some lower profile titles with high quality, like Puzzle Quest.  And Popcap does these also.  But the mass appeal games, will end up needing to be bigger budget in all ways, and end up likely leading on consoles.  These equivalent to movie blockbusters, will be what drives industry growth.