| foont said: @ Louie You said it. Maybe part of the problem is that the industry has to "play it safe" because games cost so much to make. So everyone ends up copying each other because they hope/know gamers will buy it. It's too bad because this kind of narrow thinking stifles innovation. I feel like we're really only scratching the surface of what's possible with games as interactive entertainment. I mean think about it: we're finally reaching a point where graphics can convincingly portray other worlds and experiences. We're less limited by technology than ever. Literally ANYTHING is possible if a creative developer can think of it. There are genres and types of games yet to be made that we can't even imagine yet. Portal is an amazing example. Such a simple concept that goes beyond the traditional conventions of a FPS. There will always be "Bad-ass" games and characters, just like in the movie industry. Sometimes I like these games. There's nothing wrong with them. Gears of War is fun with a buddy. But that doesn't mean I want every game to be bad ass. I want more weird avant-garde shit like Killer 7 and that short indie game, Passage. |
I don't buy the whole "games are too expensive and thus risky" arguement. The VG industry is now larger than the film and music industry, yet every single year many, many movies are released with budgets over 100, even 200 million dollars. 50+ milllion dollar budgets are the norm. When the average HD gme is only 20 or so million to make and the most expensive game in history is GTA4 with only a 100 million budget it screams frugal to me.







