drboot said:
Phrancheyez said:
drboot said:
Phrancheyez said: this post fails hard. Complaining about Killzone 2's enemies having red eyed gas masks? Get out of here. |
Let me geuss, you have a legitimate explanation as to why these characters have to wear gas masks with glowing eyes that leaves no plot holes? Look, almost everyone openly admits that the designs of the Helghast are purely for "aesthetic" reasons (or to be more specific, to be more bad ass). The question is not whether they look good or not, the question is, why is the video game industry in a position where it is necessary to make everything more "bad ass"?
@MrBubble
People read books and watch movies about so called "bitch" characters all the time, people just like you and me who have their own daily problems, emotional issues, financial worries, social problems, etc. The point is, the portrayal of such characters is taboo in the video game industry as opposed to other storytelling mediums. Why can there not be an acceptence of a greater variety of characters, including the bad ass ones but also the more "human" ones in video games?
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Actually, yes there IS a legitimate explanation. Have you read the back story? Do you have any clue as to what the story of Killzone 2 is about? They wear these masks because the planet they live on has a harsh environment, and if they don't, they'll die. Your complaining about their red eyes is just outlandish. Have a read:
*edit*http://www.killzone.com/kz/storyline.psml
People don't read books or watch movies about 'so called "bitch" characters all the time'. They read books, watch movies, and play video games about characters that they envy. They interact with these types of media to experience people that they wish they could be like and stories that they wish they could experience.
I get what you're saying in that characters' personalities are lacking and that a lot of time they show no emotion, but complaining about how they look is stupid. Personally, I don't need to sit here and listen to a character I'm trying to play complain about his bank account being low or his inability to get a girlfriend. If I want to hear complaining, I'll call my ex girlfriend. I play video games to be a punch-you-in-the-mouth, I-don't-give-a-damn-if-I-have-money-or-not, bitch-get-off-me-I'll-let-you-know-when-I-want-to-hit-it badass. Not a whiney little bitch.
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Which of course doesn't explain why your unit isn't equipped with proper protection for the harsh environment. Can you imagine the political outrage it would cause if the US military was deployed without body armour, or in this case sent into space on to a foreign and uncharted planet without protective gear? The political fallout would be huge and you bet that the US military would be sending protetive face masks by the millions to calm the social outrage. No law in a futuristic democratically managed society would allow deployment outside of earths atmosphere without protective shielding, heck, look at what people are wearing just to get to the International Space Station.
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Without going into the back story, again, if the ISA wore masks also, we don't get the stark contrast and symbolism of human vs. monsters/un-humans.
Also, I think that not all works of art are obligated to be deep and meaningful. That doesn't mean you're wrong in calling them out, and saying that they're just a mindless indulgence of fun... but then again that's what most people play video games for. The market that FPS's appeal to are casual gamers who just want to shoot some thing and blow shit up, and there's nothing wrong with that, and for game developers to appeal to that. I think you're just unfortunate that you're part of the minority audience.
I think that games like GOW have the perfect ammount of story. It's not so deep and complicated that you have to read a back story on a website, but it's emotional and relateable for you to get absorbed into the game, enhancing the experience and escapism. Would Killzone 2 have been a better game if it had a better story? Of course. But, I don't think that the lack of a deep story really detracts from the game, not including the bad voice acting/script.
Hopefully Guerilla could hire the same people that wrote the back story to write the in game story.