| drboot said: Because of this companies are churning out cliche's and otherwise shit, one dimensional characters and storylines that have absolutely no depth. The dialogue in Gears of War, GoW2, Resistence, Killzone, Haze, hell, pretty much any big budget FPS or action game out there is becoming increasingly cringe worthy due to badly delivered, testosterone fueled lines consisting of 90% swear words. This in return results in even more games delivering shallow storytelling, thinner and more cringe worthy scripts and one dimensional characters that are becoming more and more difficult to tell apart (see, big, bad space marines for the 21st century video game cliche).
Surely, most gamers are not all killing machines themselves. Surely, most gamers carry at least a spec of empathy and emotion and are more than a reflection of their one dimensional space marines? |
Actually, Resistance 2 is an interesting exception to the rule -- excellent voice-acting and dialogue, smart storyline, and a complete inversion of the Evil Aliens cliche, thanks to some savvy anti-imperial writing. Even Haze tried to shake up some of the cliches of the genre, though it had other, game-play-related issues which dragged it down. It's true, though, that most FPS games have wafer-thing characters and a bad habit of glorifying the obscenely criminal wars of the former US Empire (born 1898, RIP 2008).







