MrBubbles said:
drboot said:
MrBubbles said: honestly though...you want someone in the middle of a battlefield to sit down and start crying that the helghast or locusts hurt their feelings? |
Do you have an accurate idea of what a warzone actually looks like? Soldiers are cutting their wrists and hanging themselves every day in deployment, they suffer mental trauma's -and have psychiatric meetings every week, sometimes even day, they suffer from nightmares often for years, they cannot sleep, they go home and suffer from severe paranoia and have a difficultly adjusting back and maintaining their prior social relationships. Some go crazy and take out their entire squad before finishing themselves off.
Most soldiers go through a lot of emotional turmoil and truama if they have been on the frontlines and certainly very few of them talk and act like the ones in every modern "war game".
The inability for a game to sell (or even be made for that matter) that accurately reflects a real warzone setting, not only the guts n gore but also the inner emotional wars that soldiers must battle every single day is a testament to the immaturity of this industry.
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interestingly enough...i think this can be answered by my first post...
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You mean this?
"Who wants to play as a bitch?"
Ironically that is the mindset that I am speaking of and that is holding the industry back from exploring greather depth of character and story. The industry will never be accepted as a legitimate artform as film, literature and music have. Heck, even comics books contain more depth than what you are proposing, essentially a bar on all "human elements" appearing in our games.