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IllegalPaladin said:
I liked that Kojima took note of how horribly long a lot of the codec stuff is in MGS2, but I agree that MGS4 was rather limited in your codec offerings.

I feel that MGS1 and 3 were pretty good all around.

 

 

It was confirmed by Kojima even after 2 came out that the story played out mostly during Codec because of space limitation. Now that there is enough space available to turn all of the codec conversations into cutscenes, that is what was implemented. Its funny to see people complain about upgrading technology and presenting a better final product because of it. People complained about long codec and now they complain about long cutscenes. Also, the script for MGS4 was twice the size of the one used in MGS2 but its hard to tell with the way it was implemented. You notice long drawn out Codec conversations more then you notice cutscenes I think. But then again, people complain about cutscenes in the fourth one too.




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