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forevercloud3000 said:
@CGI
You speak nothing but the truth.

@Nightsurge
obviously if you are going for MP development this would not be the engine to use. Yet the KZ engine means that developers can no longer whine about struggles of PS3 development due to UE or other like it not being compatible. KZ engine will probably allow the integration of other engines(most do anyway). It also means quicker development times.

This will be ushering in a slew of new exclusives. If not from 3rd party, then from 1st for sure(and after seeing what Sony's 1st party can do you dont really need 3rd).

Speak to nintendo in the N64 and Gamecube era

 

Not necessarily. The article itself states that Sony isn't just going to hand it to anyone. Sure that means that the quality of titles should be greater for games using that engine (unless Sony do it by name only and we get the first crappy game from Bethesda etc), but it doesn't mean there'll be a "slew of new exclusives".

On top of that, I doubt the Killzone engine would be made available without substantial cost (something developers need to factor in, which is why most of the big name ones make their own). Then the PS3 fanboys have to factor in that no other game will look as good as Killzone 2 on that engine, so you'll most likely get a below Gears 1 game with it graphics wise (not saying the engine sucks, but there's no way anyone else could push that engine as much as guerilla who made it has).

Do you really want that?

Let's not forget that the Killzone 2 engine excels in motion, special effects and lighting, how would that translate in any other genre? (I doubt a slower, stealth game would look as good, because KZ2 looks great when it's brutal, and it's brutal when the player is sprinting full throttle).

So anyway, will this new engine create more PS3 exclusives? Sure, it's not unreasonable to assume that. What's unreasonable, is to say that this new engine will be used by every new developer and that it'll mean alot more exclusives for the PS3 (when in reality it'll be 3 or 4 max over 5 years). You've also got to look at how the engine would handle a slower pace game as opposed to an FPS.