KLucifer said:
A. Unreal Engine is being used for RPG...The Last Remnant...just cuz KZ is a shooter doesn't mean engine will only make shooter games. B. Yes, those who have been having hard time coding for PS3. More explanation on D. C. Did you skip reading about this engine being PS3 exclusive? BTW source engine is outdated. Valve needs to come with a new engine. Cry-engine? Try CryEngine2? Does any console game use CryEngine2 btw? I dont think consoles can handle the CryEngine2. Maybe a toned down version yes, but not a full blown CryEngine2 you see on Crysis. I have yet to see a console game that uses CryEngine2. Please dont say FarCry2 uses CryEngine2. It does not use it. It uses another engine made from CryTek called Dunia. D. Some developers might have already decided to change the engine mid development, which won't make development as long. Which mean they may have the story line, character model, maps, items, etc, already made. All that's left for them is to re-code it into the engine. It's not like they have to start all over and think about how the characters will look, which items will do what, etc. |
A. That game also had technical issues. This engine is designed a certain way, to make this square peg fit into a round hole requires the developer to re-work it.
B. Those who have a hard time tend to already be in the Xbox 360/PC camp, like for example Valve.
C. Exclusive to the lowest selling platform with the highest development costs, competing with some of the most expensive games in the generation/ever for attention. Does not make sense... Furthermore Dunia is actually an Ubisoft engine btw. The only developers who will use it are either insane or Sony 1st/2nd party.
D. They will also have to rework the engine, and until they know what art assets they can use at what level of detail they will have to stall development. See also A.
@CGI: If rumours of a Nvidia/Sony departure are correct then the PS4 will have a different architecture. The new architecture may not be as favourable to say deferred rendering. So with games taking 24 months to develop, we won't see more than one generation of games before the high end developers start their next generation efforts.
Tease.







