Lafiel said:
@ Fumanchu )
what many people seem to overlook is that ports do cost money and manpower, so if a dev doesn't have enough of both of those, it just makes far more sense to develop one version to the end, get some money back and then start with ports
even a huge devloper like squareenix doesn't seem to be able to develop both FF13 versions at the same time (which may be because of the grand scale of this project and the late decision to do a port), but stated they will start developing the 360-port after the PS3 version is completed
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Sure that makes sense if the developer is more volatile, but the fact that they're in decline doesn't mean they're nearing bankruptcy. Your strategy sacrifices greater long-term remuneration for short-term gains at the exact same expenses (and even more if two marketing campaigns are launched to coincide with the games release dates).