| steven787 said: You are avoiding the argument by picking on one game. My point is that MOST OF THE TIME a delay of a title on one platform has lesser sales on the later-release platforms. You're not doing anything to disprove my point. You just keep blindly attacking anyone who seems to disagree with you. First, clarify YOUR point. Second, provide evidence. Third, if you attack someone else's argument provide evidence that they are wrong. It's very hard to prove something that doesn't exist. There are only a handful of games that get timed-exclusivity on minority console first. Most timed exclusives are going to be on the majority console or the console with the audience that's more fitting. The only thing I can prove is the obvious, that MOST OF THE TIME a delay of a title on one platform has lesser sales on the later-release platforms. Causation is tricky because each game, console, developer, schedule, and audience response is unique. Now my opinion is that marketing departments know this, so they only do it when it's fitting or do a miscalculation (see: UT3 and Haze). |
I think we're agreeing but arguing different points.
Your point; "MOST OF THE TIME a delay of a title on one platform has lesser sales on the later-release platforms."
My point; releasing a game simultaneously across multiple platforms will lead to greater sales than if one platform were to have a delayed release.
My reasoning is that because of an overall 'newness' buzz and increased marketing campaigns at the games launch they have a bigger slice of the gaming market to lure gamers.
So we have the same reasoning, but arguing different points. You're trying to prove a generalisation with exceptions and I'm trying to prove a sales trend with no exceptions.







