If MS isn't paying SE for exclusives, they sure are foolish for making them.
The PS3 kicks the 360's tail in Japan. 360 exclusives are, perhaps, the reason SE is doing so poorly as of late. TLR and IU both should have been multiplats, and both should have been in development longer (obviously, from their quality upon release for the 360).
SE may have taken some petty amount of funding from MS for timed exclusivity, and then pushed the titles out the door early on the 360, believing that they could make up the difference later with an improved PS3 release, whereas, in fact, early releases probably damaged both games rep heavily, and will cost them more sales on the PS3 than they ever garnered on the 360 -- perhaps even making the "moneyhatting" deal not worthwhile.
As far as the Eidos purchase goes... wierd yes, but Eidos does own Legacy of Kain. Legacy of Kain, the first PS1 RPG, was downright fantastic for its time (the first was made by Silicon Knights -- Crystal Dynamics bought the IP and made action games with it). A modern incarnation of Kain -- RPGs from SE, and Action Adventure games from Crystal Dynamics could be really fantastic.
You'd think, however, that buying old IPs would cost them more money than its worth. Then again, their new IP ideas (TLR, IU) didn't turn out so hot. Maybe they feel Kain is a western IP that really suits their strategy. Or maybe they just want some decent Action Adventure engine tech -- Eidos actually has a lot of good action IPs and engines (Tomb Raider, Hitman, Deus Ex, Soul Reaver, etc.).







