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This block for quotes is annoying in that it is a pain to try to go between and put my comments, so I will put things on top.

On to your comments:

1. Intellectual property rights are so poor in China, you might as well count that market as almost entirely piracy.  Oh, Massive Multiplayer is something, but anything considered stand alone game purchases is nearly irrelevant.  The income of people in China can't afford too many purchases at all.

2. Sims, like NintenDogs, is a title that doesn't have its appeal because it is a sim.  Sims is a virtual version of a dollhouse.  Spore isn't a sim either.  It is a cross-genre title that has multiple other genres in it, including RTS, and arcade games.  It also has a space exploration title in there to.

3. Among your RPG titles, of the seven you listed, most have to do with subscription-based massive, multiplayer online titles.  Of these, it is mostly World of Warcraft that matters.  Of the stand-alone RPGs, you mentioned THREE that are on the PC.  Because massive multiplayer hasn't been effectively translated over to consoles yet, they stay on PCs. 

4. Strategy is a genre (I used niche).  A niche can be large or it can be small.  RTS is a niche in the genre of strategy, which hasn't been able to be effectively translated to consoles, so they stay on PCs.  You have console strategy games like Advance War, for example, and the DS seems to get more.  It is just that the genre hasn't successfully made the jump, it doesn't go to consoles.  The whole joypad experience is weaker on consoles.  Doesn't mean they don't try.  The last Civ game (not Civ 4: Colonization) was done on consoles, as an attempt to appeal to console players.  So, this is one GENRE that hasn't been translated to consoles yet.  Apparently Electronic Arts don't think console buyers want to play strategy games, because they took the Risk-like game out of Kane's Wrath.  I believe Civ Revolution had outsold Kain's Wrath.

5. Getting a port of a 2D fighting game doesn't say much.  Getting SF4 is bigger news, but that is it.  There is no licensing fees, and companies will dabble with this.  But you don't get much of anything.

6. Saying Sports games were never popular on PCs is either a cheap copout or why you aren't getting much of them.  I spoke here of action arcade title more than hardcore sims.

7. On the arcade racer titles, really? Go ahead among your list and list them.  I did read your thread.  And the titles that the PC is heavy in are genres that haven't made successful translation to consoles.  Arcade racers is one of these genres that has been done over on consoles, and is less on PCs.

8. Garage games are indie developer stuff (comes from the expression "working out of your garage", which refers to a tiny start up with a few people starting out).  They are like the XBox Live Community games.  Anyone can produce anything in there.  Yes, indie developers will do games of about all genres.

 

Flat out, the reality is, once a genre jumps to consoles, it leaves the PC, particularly when sales end up greater on consoles.  This doesn't mean that PC gaming will disappear.  It is an entry point for all development studios to create a track record for themselves.  There is no barriers to entry at all.  The marketing machine for console games is also higher than PCs, so you get console-only exclusives, which end up making people buy and play on consoles.  Also console gaming is far less of a headache, and easier for people to get into.  There are no viruses, defragging of harddrives, making sure you have the latest drivers, and so on... This is why console gaming is growing at a faster rate than PC gaming.  And, unless you can come up with some REAL sales numbers (like consoles have), you have nothing you can argue with on real numbers on why PC gaming is as competitive in the marketplace, or superior gaming experience for most people.  Oh, you can discuss frame rate and so on as supposedly superior.  But, take a simple example as bowling.  In the electronic format, would most people rather try to bowl over a PC, or do Wii bowling?

 

Ok, onto your thread below.

 

shio said:

 

In terms of revenue PC has always been smaller than the console market because PC gaming only started to be popular like 10 years after consoles were. But PC is growing fast, and I suspect it's actually gaining market share while consoles might be losing their share. While consoles are growing 20% yearly, PC's Online is increase is several times bigger than that (such as Steam growing 150%, China's Online 75%).

I wasn't questioning NPD, I was questioning YOU! NPD have said themselves that the Retail figures of PC sales do not represent what is happening to PC. They even estimated that there are more revenue from subscriptions alone than the retail's.

Simulation genre is one of the smallest, but it's not that tiny, or else The Sims, and more recently Spore, wouldn't be able to sell dozens of millions. Haux is an action game, not simulation.


The action-adventure genre has nothing to do about adventure games except for the fact that they borrow some characteristics from it. It wasn't the action-adventure genre that took away the popularity from adventure games, since action-adventure games were never popular on PC. It was the rise of shooters that did away the adventure genre.

 


of all PC game sales, and over 2/3 of the RPG market.  And want me to bring up JRPGs?

lol. There's only 5 RPGs this gen that reached 1 million on consoles. How many is there on PC? We don't know, because developers usually don't release figures, but I can tell you easily that there are atleast 7 PC RPG titles that also reached 1 million: The Witcher, Fallout 3, Wrath of the Lich King, Oblivion, The Burning Crusade, Warhammer Online, Age of Conan. And you're being given a discount due to no more sales being known to public.

I think it's quite obvious that RPG titles sell more on PC. And of course, a game like Warhammer Online will probably make more money than any console RPG in it's lifetime.


Strategy games are niche?! dude, you really aren't a PC gamer.... if it was such a niche, then why are Starcraft 2, Dawn of War 2, Empire: Total War, Demigod, Company of Heroes: Tales of Valorr, Anno 1404, C&C3: Read Alert 3 - Uprising coming out this year?? Each of them should atleast reach 1 million sales. There's also Cities XL, Battleforge, DIsciples III, Grand Ages Rome, etc...

 

1. We are also getting King of Fighters XII. Fighting games were never relevant on PC, but the fact that 2 of the biggest series are coming to PC in just a year should say something, no?

2. Sports games were never that popular on PC. Add the fact that like 90% of PC's fanbase is outside North-america should say something about American football games not being on PC. There are still high-production sports titles like EA Sports games, and even 2k started to release sports games on PC last year, and there's the popular FM and CM series.

3. PC pretty much gets all the multiplatform arcade racers from consoles. And what the hell is with this garage games thing?! If a game is good, does it matter how it was made? By the way, PC is getting an exclusive Need for Speed game this year, since EA has seen the true potential of PC.

4. Why use a slow gun, when you can use a much faster and accurate mouse at no additional costs?

5. Yes, never relevant on PC because PC has a strong online component with strong communities. Though the Guitar Hero games have been out on PC recently.

Here, you should some of the PC games coming out this year:

http://vgchartz.com/forum/thread.php?id=55527&page=1